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OgreSceneManager.h

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00001 /*-------------------------------------------------------------------------
00002 This source file is a part of OGRE
00003 (Object-oriented Graphics Rendering Engine)
00004 
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This library is free software; you can redistribute it and/or modify it
00011 under the terms of the GNU Lesser General Public License (LGPL) as 
00012 published by the Free Software Foundation; either version 2.1 of the 
00013 License, or (at your option) any later version.
00014 
00015 This library is distributed in the hope that it will be useful, but 
00016 WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
00017 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public 
00018 License for more details.
00019 
00020 You should have received a copy of the GNU Lesser General Public License 
00021 along with this library; if not, write to the Free Software Foundation, 
00022 Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA or go to
00023 http://www.gnu.org/copyleft/lesser.txt
00024 -------------------------------------------------------------------------*/
00025 #ifndef __SceneManager_H__
00026 #define __SceneManager_H__
00027 
00028 // Precompiler options
00029 #include "OgrePrerequisites.h"
00030 
00031 #include "OgreString.h"
00032 #include "OgreSceneNode.h"
00033 #include "OgrePlane.h"
00034 #include "OgreQuaternion.h"
00035 #include "OgreColourValue.h"
00036 #include "OgreCommon.h"
00037 #include "OgreRenderQueue.h"
00038 #include "OgreAnimationState.h"
00039 #include "OgreSceneQuery.h"
00040 #include "OgreAutoParamDataSource.h"
00041 #include "OgreAnimationState.h"
00042 #include "OgreRenderQueue.h"
00043 #include "OgreRenderQueueSortingGrouping.h"
00044 #include "OgreRectangle2D.h"
00045 
00046 namespace Ogre {
00047 
00049     struct ViewPoint
00050     {
00051         Vector3 position;
00052         Quaternion orientation;
00053     };
00054 
00055     // Forward declarations
00056     class DefaultIntersectionSceneQuery;
00057     class DefaultRaySceneQuery;
00058     class DefaultSphereSceneQuery;
00059     class DefaultAxisAlignedBoxSceneQuery;
00060 
00076     class _OgreExport SceneManager
00077     {
00078         friend class DefaultIntersectionSceneQuery; 
00079         friend class DefaultRaySceneQuery;
00080         friend class DefaultSphereSceneQuery;
00081         friend class DefaultAxisAlignedBoxSceneQuery;
00082         friend class DefaultPlaneBoundedVolumeListSceneQuery;
00083     public:
00085         static unsigned long WORLD_GEOMETRY_QUERY_MASK;
00088         struct materialLess
00089         {
00090             _OgreExport bool operator()(const Material* x, const Material* y) const;
00091         };
00093         struct lightLess
00094         {
00095             _OgreExport bool operator()(const Light* a, const Light* b) const;
00096         };
00097 
00099         enum IlluminationRenderStage
00100         {
00102             IRS_NONE,
00104             IRS_AMBIENT,
00106             IRS_PER_LIGHT,
00108             IRS_DECAL,
00110             IRS_RENDER_TO_TEXTURE,
00112             IRS_RENDER_MODULATIVE_PASS
00113         };
00114 
00119         enum SpecialCaseRenderQueueMode
00120         {
00122             SCRQM_INCLUDE,
00124             SCRQM_EXCLUDE
00125         };
00126     protected:
00127 
00129         RenderQueue* mRenderQueue;
00130 
00132         ColourValue mAmbientLight;
00133 
00135         RenderSystem *mDestRenderSystem;
00136 
00137         typedef std::map<String, Camera* > CameraList;
00138 
00141         CameraList mCameras;
00142 
00143         typedef std::map<String, Light* > SceneLightList;
00144 
00147         SceneLightList mLights;
00148 
00149 
00150         typedef std::map<String, Entity* > EntityList;
00151 
00154         EntityList mEntities;
00155 
00156         typedef std::map<String, BillboardSet* > BillboardSetList;
00157 
00160         BillboardSetList mBillboardSets;
00161 
00162         typedef std::map<String, StaticGeometry* > StaticGeometryList;
00163         StaticGeometryList mStaticGeometryList;
00164 
00165         typedef std::map<String, SceneNode*> SceneNodeList;
00166 
00173         SceneNodeList mSceneNodes;
00174 
00176         Camera* mCameraInProgress;
00178         Viewport* mCurrentViewport;
00179 
00181         SceneNode* mSceneRoot;
00182 
00184         typedef std::set<SceneNode*> AutoTrackingSceneNodes;
00185         AutoTrackingSceneNodes mAutoTrackingSceneNodes;
00186 
00187         // Sky params
00188         // Sky plane
00189         Entity* mSkyPlaneEntity;
00190         Entity* mSkyDomeEntity[5];
00191         Entity* mSkyBoxEntity[6];
00192 
00193         SceneNode* mSkyPlaneNode;
00194         SceneNode* mSkyDomeNode;
00195         SceneNode* mSkyBoxNode;
00196 
00197         bool mSkyPlaneEnabled;
00198         bool mSkyPlaneDrawFirst;
00199         Plane mSkyPlane;
00200         // Sky box
00201         bool mSkyBoxEnabled;
00202         bool mSkyBoxDrawFirst;
00203         Quaternion mSkyBoxOrientation;
00204         // Sky dome
00205         bool mSkyDomeEnabled;
00206         bool mSkyDomeDrawFirst;
00207         Quaternion mSkyDomeOrientation;
00208         // Fog
00209         FogMode mFogMode;
00210         ColourValue mFogColour;
00211         Real mFogStart;
00212         Real mFogEnd;
00213         Real mFogDensity;
00214 
00215         typedef std::set<RenderQueueGroupID> SpecialCaseRenderQueueList;
00216         SpecialCaseRenderQueueList mSpecialCaseQueueList;
00217         SpecialCaseRenderQueueMode mSpecialCaseQueueMode;
00218         RenderQueueGroupID mWorldGeometryRenderQueue;
00219 
00224         virtual void initRenderQueue(void);
00232         virtual Pass* setPass(Pass* pass);
00234         Pass* mShadowCasterPlainBlackPass;
00236         Pass* mShadowReceiverPass;
00246         Pass* deriveShadowCasterPass(Pass* pass);
00255         Pass* deriveShadowReceiverPass(Pass* pass);
00256     
00263         bool validatePassForRendering(Pass* pass);
00264 
00271         bool validateRenderableForRendering(Pass* pass, Renderable* rend);
00272 
00273         enum BoxPlane
00274         {
00275             BP_FRONT = 0,
00276             BP_BACK = 1,
00277             BP_LEFT = 2,
00278             BP_RIGHT = 3,
00279             BP_UP = 4,
00280             BP_DOWN = 5
00281         };
00282 
00283         /* Internal utility method for creating the planes of a skybox.
00284         */
00285         MeshPtr createSkyboxPlane(
00286             BoxPlane bp,
00287             Real distance,
00288             const Quaternion& orientation,
00289             const String& groupName);
00290 
00291         /* Internal utility method for creating the planes of a skydome.
00292         */
00293         MeshPtr createSkydomePlane(
00294             BoxPlane bp,
00295             Real curvature, Real tiling, Real distance,
00296             const Quaternion& orientation,
00297             int xsegments, int ysegments, int ySegmentsToKeep, 
00298             const String& groupName);
00299 
00300         // Flag indicating whether SceneNodes will be rendered as a set of 3 axes
00301         bool mDisplayNodes;
00302 
00304         typedef std::map<String, Animation*> AnimationList;
00305         AnimationList mAnimationsList;
00306         AnimationStateSet mAnimationStates;
00307 
00310         void useRenderableViewProjMode(Renderable* pRend);
00311 
00313         bool mCamChanged;
00314 
00315         typedef std::vector<RenderQueueListener*> RenderQueueListenerList;
00316         RenderQueueListenerList mRenderQueueListeners;
00317 
00319         bool fireRenderQueueStarted(RenderQueueGroupID id);
00321         bool fireRenderQueueEnded(RenderQueueGroupID id);
00322 
00324         virtual void setViewport(Viewport *vp);
00325 
00327         bool mShowBoundingBoxes;       
00328 
00341         virtual void renderSingleObject(Renderable* rend, Pass* pass, bool doLightIteration, 
00342             const LightList* manualLightList = 0);
00343 
00345         AutoParamDataSource mAutoParamDataSource;
00346 
00347         ShadowTechnique mShadowTechnique;
00348         bool mDebugShadows;
00349         ColourValue mShadowColour;
00350         Pass* mShadowDebugPass;
00351         Pass* mShadowStencilPass;
00352         Pass* mShadowModulativePass;
00353         bool mShadowMaterialInitDone;
00354         LightList mLightsAffectingFrustum;
00355         HardwareIndexBufferSharedPtr mShadowIndexBuffer;
00356         size_t mShadowIndexBufferSize;
00357         Rectangle2D* mFullScreenQuad;
00358         Real mShadowDirLightExtrudeDist;
00359         IlluminationRenderStage mIlluminationStage;
00360         unsigned short mShadowTextureSize;
00361         unsigned short mShadowTextureCount;
00362         PixelFormat mShadowTextureFormat;
00363         typedef std::vector<RenderTexture*> ShadowTextureList;
00364         ShadowTextureList mShadowTextures;
00365         RenderTexture* mCurrentShadowTexture;
00366         bool mShadowUseInfiniteFarPlane;
00373         virtual void findLightsAffectingFrustum(const Camera* camera);
00375         virtual void initShadowVolumeMaterials(void);
00377         virtual void createShadowTextures(unsigned short size, unsigned short count, 
00378             PixelFormat fmt);
00380         virtual void prepareShadowTextures(Camera* cam, Viewport* vp);
00381 
00387         virtual void renderShadowVolumesToStencil(const Light* light, const Camera* cam);
00393         virtual void setShadowVolumeStencilState(bool secondpass, bool zfail, bool twosided);
00395         void renderShadowVolumeObjects(ShadowCaster::ShadowRenderableListIterator iShadowRenderables,
00396             Pass* pass, const LightList *manualLightList, unsigned long flags,
00397             bool secondpass, bool zfail, bool twosided);
00398         typedef std::vector<ShadowCaster*> ShadowCasterList;
00399         ShadowCasterList mShadowCasterList;
00400         SphereSceneQuery* mShadowCasterSphereQuery;
00401         AxisAlignedBoxSceneQuery* mShadowCasterAABBQuery;
00402         Real mShadowFarDist;
00403         Real mShadowFarDistSquared;
00404         Real mShadowTextureOffset; // proportion of texture offset in view direction e.g. 0.4
00405         Real mShadowTextureFadeStart; // as a proportion e.g. 0.6
00406         Real mShadowTextureFadeEnd; // as a proportion e.g. 0.9
00407         bool mShadowTextureSelfShadow;
00408         Pass* mShadowTextureCustomCasterPass;
00409         Pass* mShadowTextureCustomReceiverPass;
00410         String mShadowTextureCustomCasterVertexProgram;
00411         String mShadowTextureCustomReceiverVertexProgram;
00412         GpuProgramParametersSharedPtr mShadowTextureCustomCasterVPParams;
00413         GpuProgramParametersSharedPtr mShadowTextureCustomReceiverVPParams;
00414         bool mShadowTextureCasterVPDirty;
00415         bool mShadowTextureReceiverVPDirty;
00416 
00417 
00418         GpuProgramParametersSharedPtr mInfiniteExtrusionParams;
00419         GpuProgramParametersSharedPtr mFiniteExtrusionParams;
00420 
00422         class _OgreExport ShadowCasterSceneQueryListener : public SceneQueryListener
00423         {
00424         protected:
00425             SceneManager* mSceneMgr;
00426             ShadowCasterList* mCasterList;
00427             bool mIsLightInFrustum;
00428             const PlaneBoundedVolumeList* mLightClipVolumeList;
00429             const Camera* mCamera;
00430             const Light* mLight;
00431             Real mFarDistSquared;
00432         public:
00433             ShadowCasterSceneQueryListener(SceneManager* sm) : mSceneMgr(sm),
00434                 mCasterList(0), mIsLightInFrustum(false), mLightClipVolumeList(0), 
00435                 mCamera(0) {}
00436             // Prepare the listener for use with a set of parameters  
00437             void prepare(bool lightInFrustum, 
00438                 const PlaneBoundedVolumeList* lightClipVolumes, 
00439                 const Light* light, const Camera* cam, ShadowCasterList* casterList, 
00440                 Real farDistSquared) 
00441             {
00442                 mCasterList = casterList;
00443                 mIsLightInFrustum = lightInFrustum;
00444                 mLightClipVolumeList = lightClipVolumes;
00445                 mCamera = cam;
00446                 mLight = light;
00447                 mFarDistSquared = farDistSquared;
00448             }
00449             bool queryResult(MovableObject* object);
00450             bool queryResult(SceneQuery::WorldFragment* fragment);
00451         };
00452 
00453         ShadowCasterSceneQueryListener* mShadowCasterQueryListener;
00454 
00461         virtual const ShadowCasterList& findShadowCastersForLight(const Light* light, 
00462             const Camera* camera);
00465         virtual void renderQueueGroupObjects(RenderQueueGroup* group);
00467         virtual void renderBasicQueueGroupObjects(RenderQueueGroup* pGroup);
00469         virtual void renderAdditiveStencilShadowedQueueGroupObjects(RenderQueueGroup* group);
00471         virtual void renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup* group);
00473         virtual void renderTextureShadowCasterQueueGroupObjects(RenderQueueGroup* group);
00475         virtual void renderTextureShadowReceiverQueueGroupObjects(RenderQueueGroup* group);
00477         virtual void renderModulativeTextureShadowedQueueGroupObjects(RenderQueueGroup* group);
00479         virtual void renderObjects(const RenderPriorityGroup::SolidRenderablePassMap& objs, 
00480             bool doLightIteration, const LightList* manualLightList = 0);
00482         virtual void renderObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs, 
00483             bool doLightIteration, const LightList* manualLightList = 0);
00489         virtual void renderTransparentShadowCasterObjects(const RenderPriorityGroup::TransparentRenderablePassList& objs, 
00490             bool doLightIteration, const LightList* manualLightList = 0);
00491 
00492     public:
00495         SceneManager();
00496 
00499         virtual ~SceneManager();
00500 
00508         virtual Camera* createCamera(const String& name);
00509 
00512         virtual Camera* getCamera(const String& name);
00513 
00522         virtual void removeCamera(Camera *cam);
00523 
00529         virtual void removeCamera(const String& name);
00530 
00533         virtual void removeAllCameras(void);
00534 
00545         virtual Light* createLight(const String& name);
00546 
00549         virtual Light* getLight(const String& name);
00550 
00555         virtual void removeLight(const String& name);
00556 
00561         virtual void removeLight(Light* light);
00564         virtual void removeAllLights(void);
00565 
00585         virtual void _populateLightList(const Vector3& position, Real radius, LightList& destList);
00586 
00587 
00604         virtual SceneNode* createSceneNode(void);
00605 
00620         virtual SceneNode* createSceneNode(const String& name);
00621 
00628         virtual void destroySceneNode(const String& name);
00629 
00645         virtual SceneNode* getRootSceneNode(void) const;
00646 
00653         virtual SceneNode* getSceneNode(const String& name) const;
00654 
00662         virtual Entity* createEntity(const String& entityName, const String& meshName);
00663 
00670         enum PrefabType {
00671             PT_PLANE
00672         };
00673 
00680         virtual Entity* createEntity(const String& entityName, PrefabType ptype);
00682         virtual Entity* getEntity(const String& name);
00683 
00692         virtual void removeEntity(Entity* ent);
00693 
00702         virtual void removeEntity(const String& name);
00703 
00713         virtual void removeAllEntities(void);
00714 
00720         virtual void clearScene(void);
00721 
00734         void setAmbientLight(const ColourValue& colour);
00735 
00738         const ColourValue& getAmbientLight(void) const;
00739 
00755         virtual void setWorldGeometry(const String& filename);
00756 
00769         virtual size_t estimateWorldGeometry(const String& filename) { return 0; }
00770 
00785         virtual ViewPoint getSuggestedViewpoint(bool random = false);
00786 
00800         virtual bool setOption( const String& strKey, const void* pValue ) { return false; }
00801 
00815         virtual bool getOption( const String& strKey, void* pDestValue ) { return false; }
00816 
00826         virtual bool hasOption( const String& strKey ) const { return false; }
00841         virtual bool getOptionValues( const String& strKey, StringVector& refValueList ) { return false; }
00842 
00849         virtual bool getOptionKeys( StringVector& refKeys ) { return false; }
00850 
00859         virtual void _updateSceneGraph(Camera* cam);
00860 
00872         virtual void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00873 
00878         virtual void _applySceneAnimations(void);
00879 
00882         virtual void _renderVisibleObjects(void);
00883 
00897         virtual void _renderScene(Camera* camera, Viewport* vp, bool includeOverlays);
00898 
00902         virtual void _queueSkiesForRendering(Camera* cam);
00903 
00904 
00905 
00914         virtual void _setDestinationRenderSystem(RenderSystem* sys);
00915 
00968         virtual void setSkyPlane(
00969             bool enable,
00970             const Plane& plane, const String& materialName, Real scale = 1000,
00971             Real tiling = 10, bool drawFirst = true, Real bow = 0, 
00972             int xsegments = 1, int ysegments = 1, 
00973             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
00974 
01016         virtual void setSkyBox(
01017             bool enable, const String& materialName, Real distance = 5000,
01018             bool drawFirst = true, const Quaternion& orientation = Quaternion::IDENTITY,
01019             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
01020 
01076         virtual void setSkyDome(
01077             bool enable, const String& materialName, Real curvature = 10,
01078             Real tiling = 8, Real distance = 4000, bool drawFirst = true,
01079             const Quaternion& orientation = Quaternion::IDENTITY,
01080             int xsegments = 16, int ysegments = 16, int ysegments_keep = -1,
01081             const String& groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
01082 
01107         void setFog(
01108             FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White,
01109             Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0);
01110 
01113         virtual FogMode getFogMode(void) const;
01114 
01117         virtual const ColourValue& getFogColour(void) const;
01118 
01121         virtual Real getFogStart(void) const;
01122 
01125         virtual Real getFogEnd(void) const;
01126 
01129         virtual Real getFogDensity(void) const;
01130 
01131 
01149         virtual BillboardSet* createBillboardSet(const String& name, unsigned int poolSize = 20);
01150 
01153         virtual BillboardSet* getBillboardSet(const String& name);
01154 
01161         virtual void removeBillboardSet(BillboardSet* set);
01162 
01169         virtual void removeBillboardSet(const String& name);
01170 
01180         virtual void removeAllBillboardSets(void);
01181 
01189         virtual void setDisplaySceneNodes(bool display);
01190 
01211         virtual Animation* createAnimation(const String& name, Real length);
01212 
01214         virtual Animation* getAnimation(const String& name) const;
01215 
01221         virtual void destroyAnimation(const String& name);
01222 
01224         virtual void destroyAllAnimations(void);
01225 
01249         virtual AnimationState* createAnimationState(const String& animName);
01250 
01252         virtual AnimationState* getAnimationState(const String& animName);
01253 
01259         virtual void destroyAnimationState(const String& name);
01260 
01262         virtual void destroyAllAnimationStates(void);
01263 
01287         virtual void manualRender(RenderOperation* rend, Pass* pass, Viewport* vp, 
01288             const Matrix4& worldMatrix, const Matrix4& viewMatrix, const Matrix4& projMatrix, 
01289             bool doBeginEndFrame = false) ;
01290 
01301         virtual RenderQueue* getRenderQueue(void);
01302 
01306         virtual void addRenderQueueListener(RenderQueueListener* newListener);
01307 
01309         virtual void removeRenderQueueListener(RenderQueueListener* delListener);
01310 
01324         virtual void addSpecialCaseRenderQueue(RenderQueueGroupID qid);
01330         virtual void removeSpecialCaseRenderQueue(RenderQueueGroupID qid);
01334         virtual void clearSpecialCaseRenderQueues(void);
01339         virtual void setSpecialCaseRenderQueueMode(SpecialCaseRenderQueueMode mode);
01341         virtual SpecialCaseRenderQueueMode getSpecialCaseRenderQueueMode(void);
01348         virtual bool isRenderQueueToBeProcessed(RenderQueueGroupID qid);
01349 
01365         virtual void setWorldGeometryRenderQueue(RenderQueueGroupID qid);
01376         virtual RenderQueueGroupID getWorldGeometryRenderQueue(void);
01377 
01379         virtual void showBoundingBoxes(bool bShow);
01380 
01382         virtual bool getShowBoundingBoxes() const;
01383 
01385         virtual void _notifyAutotrackingSceneNode(SceneNode* node, bool autoTrack);
01386 
01387         
01400         virtual AxisAlignedBoxSceneQuery* 
01401             createAABBQuery(const AxisAlignedBox& box, unsigned long mask = 0xFFFFFFFF);
01414         virtual SphereSceneQuery* 
01415             createSphereQuery(const Sphere& sphere, unsigned long mask = 0xFFFFFFFF);
01428         virtual PlaneBoundedVolumeListSceneQuery* 
01429             createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes, unsigned long mask = 0xFFFFFFFF);
01430 
01431 
01444         virtual RaySceneQuery* 
01445             createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
01446         //PyramidSceneQuery* createPyramidQuery(const Pyramid& p, unsigned long mask = 0xFFFFFFFF);
01458         virtual IntersectionSceneQuery* 
01459             createIntersectionQuery(unsigned long mask = 0xFFFFFFFF);
01460 
01462         virtual void destroyQuery(SceneQuery* query);
01463 
01464         typedef MapIterator<SceneLightList> LightIterator;
01465         typedef MapIterator<EntityList> EntityIterator;
01466         typedef MapIterator<CameraList> CameraIterator;
01467         typedef MapIterator<BillboardSetList> BillboardSetIterator;
01468         typedef MapIterator<AnimationList> AnimationIterator;
01469 
01471         LightIterator getLightIterator(void) {
01472             return LightIterator(mLights.begin(), mLights.end());
01473         }
01475         EntityIterator getEntityIterator(void) {
01476             return EntityIterator(mEntities.begin(), mEntities.end());
01477         }
01479         CameraIterator getCameraIterator(void) {
01480             return CameraIterator(mCameras.begin(), mCameras.end());
01481         }
01483         BillboardSetIterator getBillboardSetIterator(void) {
01484             return BillboardSetIterator(mBillboardSets.begin(), mBillboardSets.end());
01485         }
01487         AnimationIterator getAnimationIterator(void) {
01488             return AnimationIterator(mAnimationsList.begin(), mAnimationsList.end());
01489         }
01491         AnimationStateIterator getAnimationStateIterator(void) {
01492             return AnimationStateIterator(mAnimationStates.begin(), mAnimationStates.end());
01493         }
01494 
01527         virtual void setShadowTechnique(ShadowTechnique technique);
01528         
01530         virtual ShadowTechnique getShadowTechnique(void) const { return mShadowTechnique; }
01531 
01533         virtual void setShowDebugShadows(bool debug) { mDebugShadows = debug; }
01535         virtual bool getShowDebugShadows(void ) const { return mDebugShadows; }
01536 
01543         virtual void setShadowColour(const ColourValue& colour);
01550         virtual const ColourValue& getShadowColour(void) const;
01562         virtual void setShadowDirectionalLightExtrusionDistance(Real dist); 
01565         virtual Real getShadowDirectionalLightExtrusionDistance(void) const;
01581         virtual void setShadowFarDistance(Real distance);
01585         virtual Real getShadowFarDistance(void) const
01586         { return mShadowFarDist; }
01587 
01613         virtual void setShadowIndexBufferSize(size_t size);
01615         virtual size_t getShadowIndexBufferSize(void) const
01616         { return mShadowIndexBufferSize; }
01623         virtual void setShadowTextureSize(unsigned short size);
01625         unsigned short getShadowTextureSize(void) const {return mShadowTextureSize; }
01635         virtual void setShadowTexturePixelFormat(PixelFormat fmt);
01637         PixelFormat getShadowTexturePixelFormat(void) const {return mShadowTextureFormat; }
01645         virtual void setShadowTextureCount(unsigned short count);
01647         unsigned short getShadowTextureCount(void) const {return mShadowTextureCount; }
01654         virtual void setShadowTextureSettings(unsigned short size, unsigned short count, 
01655             PixelFormat fmt = PF_X8R8G8B8);
01670         virtual void setShadowDirLightTextureOffset(Real offset) { mShadowTextureOffset = offset;}
01678         virtual void setShadowTextureFadeStart(Real fadeStart) 
01679         { mShadowTextureFadeStart = fadeStart; }
01687         virtual void setShadowTextureFadeEnd(Real fadeEnd) 
01688         { mShadowTextureFadeEnd = fadeEnd; }
01689 
01702         virtual void setShadowTextureSelfShadow(bool selfShadow) 
01703         { mShadowTextureSelfShadow = selfShadow; }
01705         virtual bool getShadowTextureSelfShadow(void) const 
01706         { return mShadowTextureSelfShadow; }
01727         virtual void setShadowTextureCasterMaterial(const String& name);
01749         virtual void setShadowTextureReceiverMaterial(const String& name);
01750 
01787         virtual void setShadowUseInfiniteFarPlane(bool enable) {
01788             mShadowUseInfiniteFarPlane = enable; }
01789 
01799         virtual StaticGeometry* createStaticGeometry(const String& name);
01801         virtual StaticGeometry* getStaticGeometry(const String& name) const;
01803         virtual void removeStaticGeometry(StaticGeometry* geom);
01805         virtual void removeStaticGeometry(const String& name);
01807         virtual void removeAllStaticGeometry(void);
01808 
01809         
01810     };
01811 
01813     class _OgreExport DefaultIntersectionSceneQuery : 
01814         public IntersectionSceneQuery
01815     {
01816     public:
01817         DefaultIntersectionSceneQuery(SceneManager* creator);
01818         ~DefaultIntersectionSceneQuery();
01819 
01821         void execute(IntersectionSceneQueryListener* listener);
01822     };
01823 
01825     class _OgreExport DefaultRaySceneQuery : public RaySceneQuery
01826     {
01827     public:
01828         DefaultRaySceneQuery(SceneManager* creator);
01829         ~DefaultRaySceneQuery();
01830 
01832         void execute(RaySceneQueryListener* listener);
01833     };
01835     class _OgreExport DefaultSphereSceneQuery : public SphereSceneQuery
01836     {
01837     public:
01838         DefaultSphereSceneQuery(SceneManager* creator);
01839         ~DefaultSphereSceneQuery();
01840 
01842         void execute(SceneQueryListener* listener);
01843     };
01845     class _OgreExport DefaultPlaneBoundedVolumeListSceneQuery : public PlaneBoundedVolumeListSceneQuery
01846     {
01847     public:
01848         DefaultPlaneBoundedVolumeListSceneQuery(SceneManager* creator);
01849         ~DefaultPlaneBoundedVolumeListSceneQuery();
01850 
01852         void execute(SceneQueryListener* listener);
01853     };
01855     class _OgreExport DefaultAxisAlignedBoxSceneQuery : public AxisAlignedBoxSceneQuery
01856     {
01857     public:
01858         DefaultAxisAlignedBoxSceneQuery(SceneManager* creator);
01859         ~DefaultAxisAlignedBoxSceneQuery();
01860 
01862         void execute(SceneQueryListener* listener);
01863     };
01864     
01865 
01866 
01867 } // Namespace
01868 
01869 
01870 
01871 #endif

Copyright © 2000-2005 by The OGRE Team
Last modified Sun Nov 20 12:36:06 2005