SUMO - Simulation of Urban MObility
|
Derivation of NLEdgeControlBuilder which builds gui-edges. More...
#include <GUIEdgeControlBuilder.h>
Public Types | |
typedef std::vector< MSEdge * > | EdgeCont |
definition of the used storage for edges |
Public Member Functions | |
virtual MSLane * | addLane (const std::string &id, SUMOReal maxSpeed, SUMOReal length, const PositionVector &shape, SUMOReal width, SVCPermissions permissions) |
Builds and adds a lane. | |
void | beginEdgeParsing (const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType) |
Begins building of an MSEdge. | |
MSEdgeControl * | build () |
builds the MSEdgeControl-class which holds all edges | |
MSEdge * | buildEdge (const std::string &id, const MSEdge::EdgeBasicFunction function, const std::string &streetName, const std::string &edgeType) |
Builds an edge instance (GUIEdge in this case) | |
virtual MSEdge * | closeEdge () |
Closes the building of an edge; The edge is completely described by now and may not be opened again. | |
GUIEdgeControlBuilder () | |
Constructor. | |
~GUIEdgeControlBuilder () | |
Destructor. |
Protected Attributes | |
MSEdge * | myActiveEdge |
pointer to the currently chosen edge | |
unsigned int | myCurrentNumericalEdgeID |
A running number for edge numbering. | |
unsigned int | myCurrentNumericalLaneID |
A running number for lane numbering. | |
EdgeCont | myEdges |
Temporary, internal storage for built edges. | |
std::vector< MSLane * > * | myLaneStorage |
pointer to a temporary lane storage |
Private Member Functions | |
GUIEdgeControlBuilder (const GUIEdgeControlBuilder &s) | |
invalidated copy constructor | |
GUIEdgeControlBuilder & | operator= (const GUIEdgeControlBuilder &s) |
invalidated assignment operator |
Derivation of NLEdgeControlBuilder which builds gui-edges.
Instead of building pure microsim-objects (MSEdge and MSLane), this class builds GUIEdges and GUILanes.
Definition at line 60 of file GUIEdgeControlBuilder.h.
|
inherited |
definition of the used storage for edges
Definition at line 67 of file NLEdgeControlBuilder.h.
GUIEdgeControlBuilder::GUIEdgeControlBuilder | ( | ) |
Constructor.
[in] | glObjectIDStorage | Storage of gl-ids used to assign new ids to built edges |
Definition at line 53 of file GUIEdgeControlBuilder.cpp.
GUIEdgeControlBuilder::~GUIEdgeControlBuilder | ( | ) |
Destructor.
Definition at line 57 of file GUIEdgeControlBuilder.cpp.
|
private |
invalidated copy constructor
|
virtual |
Builds and adds a lane.
[in] | id | The lane's id |
[in] | maxSpeed | The speed allowed on this lane |
[in] | length | The lane's length |
[in] | shape | The shape of the lane |
[in] | width | The width of the lane |
[in] | permissions | Encoding of vehicle classes that may drive on this lane |
Reimplemented from NLEdgeControlBuilder.
Definition at line 61 of file GUIEdgeControlBuilder.cpp.
References NLEdgeControlBuilder::myActiveEdge, NLEdgeControlBuilder::myCurrentNumericalLaneID, and NLEdgeControlBuilder::myLaneStorage.
|
inherited |
Begins building of an MSEdge.
Builds an instance of MSEdge using "buildEdge". Stores it as the current edge in "myActiveEdge" and appends it to the list of built edges ("myEdges").
The given information is used to build the edge.
[in] | id | The id of the edge |
[in] | function | The function of the edge |
[in] | streetName | The street name of the edge |
InvalidArgument | If an edge with the same name was already built |
Definition at line 73 of file NLEdgeControlBuilder.cpp.
References NLEdgeControlBuilder::buildEdge(), MSEdge::dictionary(), NLEdgeControlBuilder::myActiveEdge, and NLEdgeControlBuilder::myEdges.
Referenced by NLHandler::beginEdgeParsing().
|
inherited |
builds the MSEdgeControl-class which holds all edges
Definition at line 108 of file NLEdgeControlBuilder.cpp.
References deprecatedVehicleClassesSeen, MSEdge::getFollower(), MSEdge::getIncomingEdges(), MSEdge::getNoFollowing(), OptionsCont::getOptions(), MSGlobals::gUseMesoSim, MSGlobals::gUsingInternalLanes, MSEdge::isInternal(), MSEdge::isRoundabout(), MSEdge::markAsRoundabout(), NLEdgeControlBuilder::myEdges, toString(), and WRITE_WARNING.
Referenced by NLBuilder::buildNet().
|
virtual |
Builds an edge instance (GUIEdge in this case)
Builds an GUIEdge-instance using the given name and the current index "myCurrentNumericalEdgeID" Post-increments the index, returns the built edge.
[in] | id | The id of the edge to build |
Reimplemented from NLEdgeControlBuilder.
Definition at line 74 of file GUIEdgeControlBuilder.cpp.
References NLEdgeControlBuilder::myCurrentNumericalEdgeID.
|
virtualinherited |
Closes the building of an edge; The edge is completely described by now and may not be opened again.
Definition at line 97 of file NLEdgeControlBuilder.cpp.
References MSEdge::initialize(), NLEdgeControlBuilder::myActiveEdge, and NLEdgeControlBuilder::myLaneStorage.
Referenced by NLHandler::closeEdge().
|
private |
invalidated assignment operator
|
protectedinherited |
pointer to the currently chosen edge
Definition at line 145 of file NLEdgeControlBuilder.h.
Referenced by addLane(), NLEdgeControlBuilder::addLane(), NLEdgeControlBuilder::beginEdgeParsing(), NLEdgeControlBuilder::closeEdge(), and NLEdgeControlBuilder::NLEdgeControlBuilder().
|
protectedinherited |
A running number for edge numbering.
Definition at line 139 of file NLEdgeControlBuilder.h.
Referenced by buildEdge(), and NLEdgeControlBuilder::buildEdge().
|
protectedinherited |
A running number for lane numbering.
Definition at line 136 of file NLEdgeControlBuilder.h.
Referenced by addLane(), and NLEdgeControlBuilder::addLane().
|
protectedinherited |
Temporary, internal storage for built edges.
Definition at line 142 of file NLEdgeControlBuilder.h.
Referenced by NLEdgeControlBuilder::beginEdgeParsing(), and NLEdgeControlBuilder::build().
|
protectedinherited |
pointer to a temporary lane storage
Definition at line 148 of file NLEdgeControlBuilder.h.
Referenced by addLane(), NLEdgeControlBuilder::addLane(), NLEdgeControlBuilder::closeEdge(), NLEdgeControlBuilder::NLEdgeControlBuilder(), and NLEdgeControlBuilder::~NLEdgeControlBuilder().