SUMO - Simulation of Urban MObility
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GUIVehicleControl.cpp
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1 /****************************************************************************/
9 // The class responsible for building and deletion of vehicles (gui-version)
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo-sim.org/
12 // Copyright (C) 2001-2014 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 
23 
24 // ===========================================================================
25 // included modules
26 // ===========================================================================
27 #ifdef _MSC_VER
28 #include <windows_config.h>
29 #else
30 #include <config.h>
31 #endif
32 
34 #include "GUIVehicleControl.h"
35 #include "GUIVehicle.h"
36 #include "GUINet.h"
37 #include <gui/GUIGlobals.h>
38 
39 #ifdef CHECK_MEMORY_LEAKS
40 #include <foreign/nvwa/debug_new.h>
41 #endif // CHECK_MEMORY_LEAKS
42 
43 
44 // ===========================================================================
45 // member method definitions
46 // ===========================================================================
48  : MSVehicleControl() {}
49 
50 
52  // just to quit cleanly on a failure
53  if (myLock.locked()) {
54  myLock.unlock();
55  }
56 }
57 
58 
61  const MSRoute* route, const MSVehicleType* type) {
62  myLoadedVehNo++;
63  if (myMaxRandomDepartOffset > 0) {
64  // round to the closest usable simulation step
66  }
67  MSVehicle* built = new GUIVehicle(defs, route, type, type->computeChosenSpeedDeviation(myVehicleParamsRNG));
69  return built;
70 }
71 
72 
73 bool
74 GUIVehicleControl::addVehicle(const std::string& id, SUMOVehicle* v) {
76  return MSVehicleControl::addVehicle(id, v);
77 }
78 
79 
80 void
83  MSVehicleControl::deleteVehicle(veh, discard);
84 }
85 
86 
87 void
88 GUIVehicleControl::insertVehicleIDs(std::vector<GUIGlID>& into) {
90  into.reserve(myVehicleDict.size());
91  for (VehicleDictType::iterator i = myVehicleDict.begin(); i != myVehicleDict.end(); ++i) {
92  SUMOVehicle* veh = (*i).second;
93  if (veh->isOnRoad()) {
94  into.push_back(static_cast<GUIVehicle*>((*i).second)->getGlID());
95  }
96  }
97 }
98 
99 
100 void
102  myLock.lock();
103 }
104 
105 
106 void
108  myLock.unlock();
109 }
110 
111 
112 
113 /****************************************************************************/
114