Frames | No Frames |
Methods with parameter type org.sunflow.core.ShadingState | |
void | |
void | |
void | Store the specified photon. |
void | Store the specified photon. |
Methods with parameter type org.sunflow.core.ShadingState | |
Color | This is an optional method for engines that contain a secondary
illumination engine which can return an approximation of the global
radiance in the scene (like a photon map). |
Color | Return the incomming irradiance due to indirect diffuse illumination at
the specified surface point. |
Color | Gets the radiance for a specified rendering state. |
void | Retrieve caustic photons at the specified shading location and add them
as diffuse light samples. |
void | Samples the light source to compute direct illumination. |
void | Modify the shading state for the point to be shaded. |
void | Prepare the shading state for shader invocation. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Scatter a photon with the specied power. |
void | Store the specified photon. |
void | Trace the shadow ray, attenuating the sample's color by the opacity of
intersected objects. |
Methods with return type org.sunflow.core.ShadingState | |
ShadingState | Scene.getRadiance(IntersectionState istate, float rx, float ry, double lensU, double lensV, double time, int instance) Get the radiance seen through a particular pixel
|
ShadingState | Trace a final gather ray and return the intersection result as a new
render state
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Methods with parameter type org.sunflow.core.ShadingState | |
Color | |
Color | |
void | |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | |
void | |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | |
void |
Methods with parameter type org.sunflow.core.ShadingState | |
Color | Gets the radiance for a specified rendering state. |
Color | |
Color | Gets the radiance for a specified rendering state. |
Color | |
void | |
void | Samples the light source to compute direct illumination. |
void | Samples the light source to compute direct illumination. |
void | |
void | Samples the light source to compute direct illumination. |
boolean | |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
void | Scatter a photon with the specied power. |
void | |
void | Scatter a photon with the specied power. |
void |
Methods with parameter type org.sunflow.core.ShadingState | |
void | Prepare the specified ShadingState by setting all of its internal
parameters. |
Methods with parameter type org.sunflow.core.ShadingState | |
Color | This is an optional method for engines that contain a secondary
illumination engine which can return an approximation of the global
radiance in the scene (like a photon map). |
Color | This is an optional method for engines that contain a secondary
illumination engine which can return an approximation of the global
radiance in the scene (like a photon map). |
Color | |
Color | This is an optional method for engines that contain a secondary
illumination engine which can return an approximation of the global
radiance in the scene (like a photon map). |
Color | This is an optional method for engines that contain a secondary
illumination engine which can return an approximation of the global
radiance in the scene (like a photon map). |
Color | Return the incomming irradiance due to indirect diffuse illumination at
the specified surface point. |
Color | Return the incomming irradiance due to indirect diffuse illumination at
the specified surface point. |
Color | |
Color | Return the incomming irradiance due to indirect diffuse illumination at
the specified surface point. |
Color | Return the incomming irradiance due to indirect diffuse illumination at
the specified surface point. |
Methods with parameter type org.sunflow.core.ShadingState | |
void | |
void |
Methods with parameter type org.sunflow.core.ShadingState | |
@Override | |
@Override | |
@Override | |
@Override | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | |
Color | Gets the radiance for a specified rendering state. |
Color | Gets the radiance for a specified rendering state. |
Color | |
Color | Gets the radiance for a specified rendering state. |
Color | |
Color | Gets the radiance for a specified rendering state. |
Color | |
Color | |
Color | |
void | |
void | |
void | |
void | |
void | |
void | |
void | |
void | |
void | |
void | |
void | |
void | Scatter a photon with the specied power. |
void | Scatter a photon with the specied power. |
void | |
void | Scatter a photon with the specied power. |
void | |
void | Scatter a photon with the specied power. |
void | |
void |