org.sunflow.core
Class Texture
public class Texture
extends java.lang.Object
Represents a 2D texture, typically used by
shaders
.
getBitmap
public Bitmap getBitmap()
getPixel
public Color getPixel(float x,
float y)
Gets the color at location (x,y) in the texture. The lookup is performed
using the fractional component of the coordinates, treating the texture
as a unit square tiled in both directions. Bicubic filtering is performed
on the four nearest pixels to the lookup point.
x
- x coordinate into the texturey
- y coordinate into the texture
- filtered color at location (x,y)