Simple black and white ambient occlusion.
Ambient occlusion routine, returns a value between bright and dark
depending on the amount of geometric occlusion in the scene.
This display outputs a tiled OpenEXR file with RGB information.
This holds rendering objects as key, value pairs.
Defines an option object to hold the current parameters.
ox - field in class org.sunflow.core.
Ray oy - field in class org.sunflow.core.
Ray oz - field in class org.sunflow.core.
Ray